Augmented Reality (AR) and Virtual Reality (VR) Statistics

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Augmented Reality (AR) and Virtual Reality (VR) are revolutionizing industries, transforming how consumers interact with brands, products, and services. With the global AR and VR market projected to reach $96.32 billion by 2029, businesses are increasingly investing in immersive technologies to enhance customer engagement, streamline marketing strategies, and create interactive experiences. From retail and real estate to healthcare and education, AR and VR are reshaping digital interactions, allowing users to visualize products, tour virtual spaces, and engage in interactive learning.

Despite rapid adoption, AR and VR integration in marketing remains underutilized, with only 14% of marketers currently leveraging these technologies. However, as consumer demand for immersive experiences grows—especially in commerce, fitness, and entertainment—companies that embrace AR and VR stand to gain a competitive edge. Studies show that 57% of customers are more likely to purchase from brands offering AR experiences, highlighting the impact of this technology on consumer behavior.

This article explores key statistics and trends in AR and VR adoption, examining their influence across industries. Whether it’s enhancing digital marketing, improving customer engagement, or driving innovation in product visualization, AR and VR continue to push the boundaries of what’s possible in the digital landscape.

  1. Global AR & VR Market Size: The combined AR and VR market generates approximately $32.1 billion annually, with projections to nearly double by 2028, reaching $58.1 billion. explodingtopics.com
  2. Consumer Purchase Likelihood with AR: 57% of customers are more likely to buy from brands offering AR experiences. reydar.com
  3. Marketers Utilizing AR/VR: 14% of marketers currently incorporate AR and VR into their strategies, with 49% planning to increase their investment in these technologies. learn.g2.com
  4. Mobile AR Market Growth: The mobile AR market is expected to grow from $12.45 billion in 2021 to $39.81 billion by 2027. explodingtopics.com
  5. Projected AR/VR Market Expansion: The AR and VR market is anticipated to grow from $22.12 billion in 2024 to $96.32 billion by 2029, at a CAGR of 34.2%. marketsandmarkets.com
  6. Consumer Interest in AR for Fitness: 78% of consumers are interested in using AR for wellness or fitness activities. learn.g2.com
  7. AR Product Visualization Growth: AR product visualization is projected to increase from $2.13 billion to $30.2 billion by 2024. learn.g2.com
  8. North America’s AR Market Share: In 2023, North America held the largest revenue share of the AR market at 36.14%. learn.g2.com
  9. AR and VR in Marketing Market Size: The AR and VR in marketing market is expected to reach $24.2 billion by 2033, with a CAGR of 18.3% during the forecast period. scoop.market.us
  10. Meta’s Reality Labs Sales Growth: Meta’s Reality Labs division achieved a 40% growth in sales in 2024, driven by demand for Quest VR headsets and the Horizon app. businessinsider.com
  11. AR User Base in the U.S.: In 2020, 83.1 million U.S. consumers used AR monthly, accounting for 15% of the population. threekit.com
  12. Global VR Market Insights: The global VR market encompasses various applications, including gaming, education, and healthcare, with significant growth observed in recent years. statista.com
  13. AR in Commerce: AR is increasingly used to integrate print and video marketing, enhancing product previews and customer engagement. en.wikipedia.org
  14. VR in Digital Marketing: VR presents an alternative channel for digital marketing, offering immersive experiences that can increase consumer engagement and product knowledge. en.wikipedia.org
  15. AR in Retail: Retailers like IKEA and Wayfair use AR to allow consumers to visualize products in their homes before purchasing, enhancing the shopping experience. en.wikipedia.org
  16. AR in Beauty Industry: Brands such as L’Oreal and Sephora have developed AR apps that let consumers virtually try on makeup, increasing customer engagement and satisfaction. en.wikipedia.org
  17. AR in Fashion: Neiman Marcus offers consumers the ability to see outfits in a 360-degree view with their “memory mirror,” enhancing the shopping experience. en.wikipedia.org
  18. AR in Automotive Marketing: In 2014, Nissan used AR to market their Juke at the Paris Motor Show, allowing users to experience a virtual city run alongside a Juke driving. en.wikipedia.org
  19. AR in Financial Services: Wells Fargo utilized VR in a three-year campaign to promote their brand at public events in the U.S., enhancing consumer perception. en.wikipedia.org
  20. AR in Real Estate: Architectural firms use AR to allow clients to tour virtual models of proposed or existing buildings, replacing scale models or floor plans. en.wikipedia.org
  21. AR in Education: Educational apps like Twinkl’s AR classroom application let pupils see historical settings, enhancing learning through immersive experiences. en.wikipedia.org
  22. AR in Publishing: Traditional print publications are using AR to connect different types of media, enhancing reader engagement. en.wikipedia.org
  23. AR in Packaging: AR can enhance product previews, allowing customers to view what’s inside a product’s packaging without opening it. en.wikipedia.org
  24. AR in Social Media: Platforms like Snapchat and Instagram have integrated AR features, allowing users to apply filters and effects, increasing user engagement. en.wikipedia.org
  25. AR in Event Marketing: Companies have used AR to create immersive experiences at events, increasing attendee engagement and brand awareness. en.wikipedia.org

As AR and VR technology continues to evolve, businesses that adopt these innovations will be better positioned to create compelling, immersive experiences that drive consumer engagement and brand loyalty. With the AR and VR market projected to grow at an impressive CAGR of 34.2%, the opportunities for leveraging these technologies are expanding rapidly. From virtual product try-ons to interactive event marketing and beyond, AR and VR are transforming industries and redefining the customer experience.

To stay ahead, brands must invest in AR and VR solutions that align with consumer expectations and industry trends. As adoption rates rise and technology becomes more accessible, AR and VR will play an increasingly integral role in marketing, retail, education, and more—ushering in a new era of digital interaction.

Andy Halko, Author

Written by: Andy Halko, CEO & Founder

I started Insivia in 2002 and for over 22 years I have had the chance to work directly with hundreds of companies and founders to redefine or reinvent their businesses.